From 9c3a2aa5f828fc03949b21dda67c711ecf3701cc Mon Sep 17 00:00:00 2001 From: GLaDOS Date: Sat, 1 Nov 2025 19:01:56 +0300 Subject: [PATCH] =?UTF-8?q?=D0=97=D0=B0=D0=B3=D1=80=D1=83=D0=B7=D0=B8?= =?UTF-8?q?=D1=82=D1=8C=20=D1=84=D0=B0=D0=B9=D0=BB=D1=8B=20=D0=B2=20=C2=AB?= =?UTF-8?q?/=C2=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Ministral_змейка.py | 119 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 119 insertions(+) create mode 100644 Ministral_змейка.py diff --git a/Ministral_змейка.py b/Ministral_змейка.py new file mode 100644 index 0000000..8a77b18 --- /dev/null +++ b/Ministral_змейка.py @@ -0,0 +1,119 @@ +import pygame +import time +import random + +# Инициализация Pygame +pygame.init() + +# Цвета +white = (255, 255, 255) +yellow = (255, 255, 102) +black = (0, 0, 0) +red = (213, 50, 80) +green = (0, 255, 0) +blue = (50, 153, 213) + +# Размеры окна +dis_width = 800 +dis_height = 600 + +# Создание окна +dis = pygame.display.set_mode((dis_width, dis_height)) +pygame.display.set_caption('Змейка') + +clock = pygame.time.Clock() +snake_block = 10 +snake_speed = 15 + +font_style = pygame.font.SysFont(None, 35) +score_font = pygame.font.SysFont(None, 35) + +def our_snake(snake_block, snake_list): + for x in snake_list: + pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block]) + +def message(msg, color): + mesg = font_style.render(msg, True, color) + dis.blit(mesg, [dis_width / 6, dis_height / 3]) + +def gameLoop(): + game_over = False + game_close = False + + x1 = dis_width / 2 + y1 = dis_height / 2 + + x1_change = 0 + y1_change = 0 + + snake_List = [] + Length_of_snake = 1 + + foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 + foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 + + while not game_over: + + while game_close == True: + dis.fill(blue) + message("Вы проиграли! Нажмите Q-Q для выхода или любую другую клавишу для начала игры", red) + pygame.display.update() + + for event in pygame.event.get(): + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_q: + game_over = True + game_close = False + if event.key != pygame.K_q: + game_close = False + gameLoop() + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_LEFT: + x1_change = -snake_block + y1_change = 0 + elif event.key == pygame.K_RIGHT: + x1_change = snake_block + y1_change = 0 + elif event.key == pygame.K_UP: + y1_change = -snake_block + x1_change = 0 + elif event.key == pygame.K_DOWN: + y1_change = snake_block + x1_change = 0 + + if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: + game_close = True + x1 += x1_change + y1 += y1_change + dis.fill(blue) + pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block]) + snake_Head = [] + snake_Head.append(x1) + snake_Head.append(y1) + snake_List.append(snake_Head) + if len(snake_List) > Length_of_snake: + del snake_List[0] + + for x in snake_List[:-1]: + if x == snake_Head: + game_close = True + + our_snake(snake_block, snake_List) + + pygame.display.update() + + if x1 == foodx and y1 == foody: + foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 + foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 + Length_of_snake += 1 + + clock.tick(snake_speed) + + pygame.quit() + quit() + +gameLoop()