import pygame from typing import List, Dict class RenderEntities: def __init__(self, tile_size: int = 64): self.tile_size = tile_size self.entity_sprites = {} self.animations = {} def draw_entities(self, surface: pygame.Surface, entities: List[Dict], camera: Dict) -> None: if not entities: return camera_x = camera.get('x', 0) camera_y = camera.get('y', 0) zoom = camera.get('zoom', 1.0) for entity in entities: if 'x' in entity and 'y' in entity: screen_x = (entity['x'] - camera_x) * zoom screen_y = (entity['y'] - camera_y) * zoom sprite = self._get_entity_sprite(entity) if sprite: scaled_width = int(sprite.get_width() * zoom) scaled_height = int(sprite.get_height() * zoom) scaled_sprite = pygame.transform.scale(sprite, (scaled_width, scaled_height)) surface.blit(scaled_sprite, (screen_x - scaled_width // 2, screen_y - scaled_height // 2)) self._draw_health_bar(surface, entity, screen_x, screen_y, scaled_width if 'sprite' in locals() else self.tile_size, zoom) self._draw_selection(surface, entity, screen_x, screen_y, scaled_width if 'sprite' in locals() else self.tile_size, zoom) def animate_entity(self, entity: Dict, dt: float) -> None: entity_id = entity.get('id') if entity_id not in self.animations: self.animations[entity_id] = {'frame': 0, 'time': 0} animation = self.animations[entity_id] animation['time'] += dt if animation['time'] >= 0.1: animation['frame'] = (animation['frame'] + 1) % 4 animation['time'] = 0 def _get_entity_sprite(self, entity: Dict) -> pygame.Surface: entity_type = entity.get('type') entity_name = entity.get('name', '').lower() if entity_id := entity.get('id'): self.animate_entity(entity, 0.016) frame = self.animations[entity_id]['frame'] else: frame = 0 sprite_key = f"{entity_type}_{entity_name}_{frame}" if sprite_key not in self.entity_sprites: self.entity_sprites[sprite_key] = self._create_entity_sprite(entity, frame) return self.entity_sprites[sprite_key] def _create_entity_sprite(self, entity: Dict, frame: int) -> pygame.Surface: entity_type = entity.get('type') size = self.tile_size if entity_type == 'unit': color = (0, 0, 255) if entity.get('owner') == 'player' else (255, 0, 0) surface = pygame.Surface((size // 2, size // 2), pygame.SRCALPHA) pygame.draw.circle(surface, color, (size // 4, size // 4), size // 4) if frame % 2 == 0: pygame.draw.circle(surface, (255, 255, 255), (size // 4, size // 4), size // 8) elif entity_type == 'building': color = (0, 100, 200) if entity.get('owner') == 'player' else (200, 0, 0) surface = pygame.Surface((size, size), pygame.SRCALPHA) pygame.draw.rect(surface, color, (0, 0, size, size)) if not entity.get('completed', True): progress = entity.get('build_progress', 0) / entity.get('build_time', 1) pygame.draw.rect(surface, (100, 100, 100), (0, size * (1 - progress), size, size * progress)) elif entity_type == 'resource': surface = pygame.Surface((size, size), pygame.SRCALPHA) pygame.draw.circle(surface, (255, 255, 0), (size // 2, size // 2), size // 3) else: surface = pygame.Surface((size, size), pygame.SRCALPHA) pygame.draw.rect(surface, (200, 200, 200), (0, 0, size, size)) return surface def _draw_health_bar(self, surface: pygame.Surface, entity: Dict, x: float, y: float, width: int, zoom: float) -> None: if 'health' in entity and 'max_health' in entity and entity['max_health'] > 0: health_ratio = entity['health'] / entity['max_health'] bar_width = width bar_height = max(4, int(6 * zoom)) bar_x = x - bar_width // 2 bar_y = y - width // 2 - bar_height - 2 background_rect = pygame.Rect(bar_x, bar_y, bar_width, bar_height) health_rect = pygame.Rect(bar_x, bar_y, int(bar_width * health_ratio), bar_height) pygame.draw.rect(surface, (255, 0, 0), background_rect) pygame.draw.rect(surface, (0, 255, 0), health_rect) def _draw_selection(self, surface: pygame.Surface, entity: Dict, x: float, y: float, width: int, zoom: float) -> None: if entity.get('selected', False): selection_size = width + int(10 * zoom) selection_rect = pygame.Rect(x - selection_size // 2, y - selection_size // 2, selection_size, selection_size) pygame.draw.rect(surface, (255, 255, 0), selection_rect, int(2 * zoom))